Joe's Globaloria to Bore Ya!
The 16 day Globaloria experience.... Summer of 2011
Friday, November 18, 2011
Home stretch....
Well I can see the finish line! Hopefully finish over Thanksgiving break. I have two errors showing up and yet those errors do not affect the game at all. I tried to follow the errors, but I can't figure them out! I am interested to see how well my game is received by the fellow classmates. I wonder how everyone else is doing too. I have been working some with Shirley on hers and she is doing an awesome job as well. I love her game! Not to give it away, but I love the simplicity in her game.
Wednesday, October 19, 2011
Steady as she goes...
As if I am driving a ship (which I have never had the pleasure of doing), I continue to chug my way. Slow going, but I am nearing the end. I have all the pieces except for a few drawings in place. The last parts will be simple yet time consuming. I see no glitches as of now, but things in the gaming world seem to change often. GIGO is a term I learned a long time ago and Flash is a good application for that term. GIGO-Garbage In Garbage Out. Basically with computers they don't think and don't make mistakes... the users do ... so if there is a mistake there was a mistake in the input of information. Flash loves to yell at me LOL... I currently have two errors in the errors block, but they do not hinder the game in any way. GO JOE! lol
Tuesday, October 11, 2011
Problem Solved!
Ok I have solved my problem of switching levels. I know and understand actionscript a whole lot more too. I coach basketball and often talk about kids eventually it just clicks for them they get it. Well actionscript clicked for me and I understand it a lot more, so I solved my problem. I needed to add "if" statements so the game knew at different points to do something else.
Example: I now have a statement that says "if" current levels is 1 then do this. Its more complex than that, but thats the basic way its done. I then added a level tracker much like the way you track your score. When the level changes so does what happens. I have other statements that say "else if" do this. So if something is going on but it changes th else if statement redirects the game what to do.
Example: I now have a statement that says "if" current levels is 1 then do this. Its more complex than that, but thats the basic way its done. I then added a level tracker much like the way you track your score. When the level changes so does what happens. I have other statements that say "else if" do this. So if something is going on but it changes th else if statement redirects the game what to do.
Friday, October 7, 2011
Progress...
Well I have made some progress in my game... I now figured out the way to get the game to move to the next level, BUT I can't stop the current level baddies from dropping. I thought the stop(); function stopped the current code, but no. I am stuck I suppose just because I do not know actionscript 2 that well.
Goal is to at least finish all the stages designs. I have the first 2 complete...but the lack of being able to stop one code and start the next is irritating me. Not sure why the code continues outside an area where the code is actually written.
Goal is to at least finish all the stages designs. I have the first 2 complete...but the lack of being able to stop one code and start the next is irritating me. Not sure why the code continues outside an area where the code is actually written.
Wednesday, August 31, 2011
Wiki 2 "I did it for the Wiki"
Well today was interesting as we started the second half of our Wiki class. Wow, did we all forgot stuff such as logins. I have some changes to make to my game and I feel confident that this will be a decent game when I am complete. I am adding a new art style, and some Villains. I think the most difficult part of teaching people about in home air pollutants is the same as any other game, too much verbage or words. I don't think people start playing a game and want to read a wall of text to learn something. My goal is to create villains and then add those to their own page, which will allow a person to have fun and want to find out more about the villain to beat him/her!
Wednesday, June 8, 2011
Final Game Plans
My final game plans are to finish the stages and add more sounds and some more animations. Such as the background on one stage has a grandfather clock, I want to try and make the pendulum on it move back forth just to add some character to the game.
Next semester will be a blast!
Next semester will be a blast!
Tuesday, June 7, 2011
Finished Demo
After working several hours over the weekend I was able to finish my demo today. I must say that the hit detection is not working quite right and I am going to have a couple of people look at it tomorrow and see if they can help. I can get consistent hits standing still and when they hit the face of the hero. None anywhere else.
Overall good experience, challenging, fun, and educational. I have some ideas for some fun games to do on my own.
Overall good experience, challenging, fun, and educational. I have some ideas for some fun games to do on my own.
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