Wednesday, October 19, 2011
Steady as she goes...
As if I am driving a ship (which I have never had the pleasure of doing), I continue to chug my way. Slow going, but I am nearing the end. I have all the pieces except for a few drawings in place. The last parts will be simple yet time consuming. I see no glitches as of now, but things in the gaming world seem to change often. GIGO is a term I learned a long time ago and Flash is a good application for that term. GIGO-Garbage In Garbage Out. Basically with computers they don't think and don't make mistakes... the users do ... so if there is a mistake there was a mistake in the input of information. Flash loves to yell at me LOL... I currently have two errors in the errors block, but they do not hinder the game in any way. GO JOE! lol
Tuesday, October 11, 2011
Problem Solved!
Ok I have solved my problem of switching levels. I know and understand actionscript a whole lot more too. I coach basketball and often talk about kids eventually it just clicks for them they get it. Well actionscript clicked for me and I understand it a lot more, so I solved my problem. I needed to add "if" statements so the game knew at different points to do something else.
Example: I now have a statement that says "if" current levels is 1 then do this. Its more complex than that, but thats the basic way its done. I then added a level tracker much like the way you track your score. When the level changes so does what happens. I have other statements that say "else if" do this. So if something is going on but it changes th else if statement redirects the game what to do.
Example: I now have a statement that says "if" current levels is 1 then do this. Its more complex than that, but thats the basic way its done. I then added a level tracker much like the way you track your score. When the level changes so does what happens. I have other statements that say "else if" do this. So if something is going on but it changes th else if statement redirects the game what to do.
Friday, October 7, 2011
Progress...
Well I have made some progress in my game... I now figured out the way to get the game to move to the next level, BUT I can't stop the current level baddies from dropping. I thought the stop(); function stopped the current code, but no. I am stuck I suppose just because I do not know actionscript 2 that well.
Goal is to at least finish all the stages designs. I have the first 2 complete...but the lack of being able to stop one code and start the next is irritating me. Not sure why the code continues outside an area where the code is actually written.
Goal is to at least finish all the stages designs. I have the first 2 complete...but the lack of being able to stop one code and start the next is irritating me. Not sure why the code continues outside an area where the code is actually written.
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